Research
Papers (see detailed list)
clustering player paths Jonathan Campbell, Jonathan Tremblay, Clark VerbruggeFDG'15 |
exploration in NetHack using occupancy maps Jonathan Campbell, Clark VerbruggeFDG'17 |
learning combat in NetHack Jonathan Campbell, Clark VerbruggeAIIDE'17 |
exploration in NetHack with secret discovery Jonathan Campbell, Clark VerbruggeIEEE TOG (arXiv) |
- Jonathan Campbell, Jonathan Tremblay, Clark Verbrugge. "Clustering Player Paths." FDG'15: Proceedings of the 10th International Conference on the Foundations of Digital Games. Monterey, California. June 2015. official site paper bibtex
- Jonathan Campbell, Clark Verbrugge. "Exploration in NetHack Using Occupancy Maps." FDG'17: Proceedings of the 12th International Conference on the Foundations of Digital Games. Hyannis, Massachusetts. August 2017. pp.42:1–42:4. official site paper bibtex
- Jonathan Campbell, Clark Verbrugge. "Learning Combat in NetHack." AIIDE'17: Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Snowbird City, Utah. October 2017. pp.16–22. official site paper bibtex
- Jonathan Campbell, Clark Verbrugge. "Exploration in NetHack With Secret Discovery." in IEEE Transactions on Games. 2018. To appear in a future issue. official site paper bibtex
Implementations
procedural sokoban generator based on Taylor & Parberry's paper |
NethackRL environment for NetHack experimentsOpenAI Gym |
Thesis
exploration & combat in NetHack M.Sc. Thesis |